After seeing the inactivity of my forum, I've decided to occupy my time by writing one of what I hope to be a large number of guides.
This first one will be about Pokemon Mystery Dungeon: Explorers of Time/Darkness
Sections:
1.Introduction
2.Adventuring Strategies
3.Boss Strategies
4.Walkthrough
4.1-Chapter 1 and Personality Quiz
4.2-Chapter 2
4.3-Chapter 3
4.4-Chapter 4
4.5-Chapter 5
4.6-Chapter 6
4.7-Chapter 7
4.8-Chapter 8
4.9-Chapter 9
4.10-Chapter 10
4.11-Chapter 11
4.12-Chapter 12
4.13-Chapter 13
4.14-Chapter 14
4.15-Chapter 15
4.16-Chapter 16
4.17-Chapter 17
4.18-Chapter 18
4.19-Chapter 19
4.20-You know what this is right?
-Chapter 20
5.Post Storyline
6.Sources
1. Introduction
For those of you who don't know, Pokemon Mystery Dungeon is an RPG where you, normally a human, have been turned into a Pokemon! You go to Mystery Dungeons where all sorts of treasure reside, however, each time you go to one, the floor layouts are randomized. A partner that you choose at the beginning of the game joins you, providing much needed support.
Then there are Rescue Missions, these are missions [duh!] where you have to save a pokemon from a dungeon, and once you do, you get a reward and some Explorer Points [which will be explained later]. There are also Outlaw missions, where you have to beat up a bad guy; this is a new feature to Pokemon Mystery Dungeon 2. In order to take these missions, you wind up joining a somewhat famous Wigglytuff Guild, lead by, you guessed it, Wigglytuff. The guild will give you supplies, such as a treasure bag, to get you started, but as you will soon learn, the special features come at a heavy cost...
The gameplay is quite different from most pokemon games. Instead of being a trainer carrying pokemon, you're a pokemon with your partner going to several dungeons. The object of each floor is to find the stairs, not to mention loot the floor of it's valuables. Every time you walk a space, or attack in any way, or use an item, a turn is taken up. After you take a turn, all the pokemon on the floor move as well. Take too many turns on a particular floor, and it could prove disastrous, though to tell the truth, I've never had trouble with it.
2. Adventuring Strategies
Here's a list of several things you need to know to survive in a dungeon:
-Reviver Seeds are your best friend, have plenty with you at ALL times.
-If you die, turn the game off and then back on again, this will let you keep your items and poke and will send you back to your last save point.
-Important items to have: Oran Berries, Heal Seeds, Escape Orb, Apples, a friend to bail you out of a dungeon
.
-Have a variety of moves, like ones that can cut corners, so that you can hit your enemies before they can damage you, area effect moves are particually effective against "Monster Houses", the game will tell you when you run into one.
-Pure Seeds are quite effective when "Monster Houses" try to kill you, they will transport you to the room with the stairs, however your partner will be left behind, so for best results, multiple Pure Seeds are required.
-Try to take multiple quests at the same place when possible, that will get you more rewards and more rank points.
-When you get a Mobile Scarf, only use it when you need to, otherwise your partner might get left behind.
-When you have a partner, wait until you get a certain IQ skill before giving him moves such as Synthesis or Aromatherapy, otherwise he will waste pp for that move; For example, my partner in a sandstorm would always use Synthesis whenever she [I chose Chikorita] got hurt, even though the damage is minimal.
3. Boss Strategies
Here's a list of things you need to know to beat the many bosses of the game:
-Things to have: Oran Berries, Sleep Seeds, Stun Seeds
-Whenever you fight a boss, you should ALWAYS put the boss to sleep, this will keep him from moving for a few turns and let you attack freely.
-The only trouble with the above statement is that some bosses might have the Nonsleeper IQ skill, preventing them from going to sleep, in this case, you should use some of your more exotic seeds, like the X-Eye Seed.
-Vile Seeds are extremely helpful for taking down bosses that seem to shrug off most of your shots, the seed will minimize his defensive stats, so you can fire away with better success.
-Focus Energy is quite helpful, particually when you don't have Vile seeds, the critical hits you score will make it much easier to wipe out your enemies, it's even helpful inside the dungeons themselves.
-When a boss has cohorts-lesser pokemon who help the boss kill you-immediately throw a stun seed at the boss, you should start within throwing range of the boss, this will give you time to take out the cohorts, since the stunning stays until you attack him; the best part is, your partner won't attack him until you're ready.
-Read my boss specific tips in this guide on how to defeat the bosses found in the game.
4. Walkthrough
Ok then, now for the meaty bits of this guide
4.1 Chapter 1 and Personality Quiz
Here's how the game begins, first you'll take a personality quiz to determine what pokemon you get and what pokemon your partner is, then you'll start on Chapter 1 of the game.
Personality Quiz
During this quiz, you will be asked a series of questions that ask you what you would do in a specific situation, then, based on your answers, the game will assign you one of the following pokemon.
One of the three starters from all the pokemon games, such as Charmander, Chikorita, and Piplup
Skitty
Munchlax
Mewoth
Pikachu
In all, totalling 16 starter pokemon for you to get, the starter pokemon you get is determined by the "nature" you get during the quiz.
The "nature" you get during the quiz is based on a point system where each question gives you a certain amount of points for each answer in a particular nature, whichever nature you get the most points on will give you the corresponding starter. Also, the game will ask you what gender you are, when you do so, the starter/nature list switches to where different pokemon are obtained. For instance, a male with a Lonely nature will get a Bulbasaur, while a female with a Lonely nature will get Mudkip.
Now then, how do you get the pokemon you want if your normal answers give you something like say...Skitty? [of course I got Skit...erm...Bulbasaur on my first try]. Well, copy and paste the following web address onto your browser bar and it should bring you to a page that has all the questions with answers and how many points the answers give you; if you want to know what starter goes to what nature, go to the bottom of the screen there, look on the left side of the screen and click on starters:
http://www.psypokes.com/dungeon2/test.php[I hope nobody sues me for using their web address
]
At the end of the test, the game will ask you to put your finger on the Touch Screen so it can read your "Aura". What Aura you get is unknown, but it seems to have something to do with your favorite color on your DS, or at least that's what most people speculate. As far as gameplay goes, Aura seems to do little more than allow you to use color specific items that increase your starter's stats.
This guide will be updated hopefully everyday, be sure to check back for more info.