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 Solid Snake

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Jikek
shadow
kynelius
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kynelius
The New Forum Fiend
The New Forum Fiend
kynelius



Solid Snake Empty
PostSubject: Solid Snake   Solid Snake Icon_minitime1Sun Sep 14, 2008 11:15 pm

Discuss all things Snake
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shadow
Spammer extrordinaire
shadow



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Sun Sep 14, 2008 11:16 pm

Snake is a good charcter i know cause kyn is good with him
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Guest
Guest




Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Sun Sep 14, 2008 11:19 pm

I cant wait for some of kyns snake tutorials they rock!
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Jikek
Neon pictographer
Neon pictographer
Jikek



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Sun Sep 14, 2008 11:20 pm

snake is really good he is second on the teir list, and that slide thing of his is really good.
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kynelius
The New Forum Fiend
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kynelius



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Sun Sep 14, 2008 11:26 pm

shadow, just letting you know, i am on to you basically copypasta'ing about saying a character is good because *name* mains them
also, ty giant, im hoping to get those going sometime soon, not tonight though, and jikek, it is awesome, im gonna make a list of everyone that can do that too


Last edited by kynelius on Tue Sep 16, 2008 3:25 pm; edited 1 time in total
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shadow
Spammer extrordinaire
shadow



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Sun Sep 14, 2008 11:29 pm

danm u kyn i said a nice thing about him
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Rinorim
Neon Lord
Neon Lord
Rinorim



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Tue Sep 16, 2008 10:32 am

snake's slide is a nice glitch, and he can RAR kinda well if it's done correctly. I know I'm no good with him because I'm a marth user. Snake has a humungously different playstyle.
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kynelius
The New Forum Fiend
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kynelius



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Tue Sep 16, 2008 3:26 pm

hes really easy to pick up on actually, tough to be good with though
he requires a less agressive playstyle, but yeah rino, you are an aerial fighter, snake is a ground man.
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Rinorim
Neon Lord
Neon Lord
Rinorim



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Tue Sep 16, 2008 4:33 pm

yeah, short hops are kinda my thing bounce
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kynelius
The New Forum Fiend
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kynelius



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PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Fri Sep 19, 2008 8:45 am

if you like shorthops, you will love snakes full jump, its basically a short hop.
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mikey20100
Myrmidon
Myrmidon
mikey20100



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Thu Sep 25, 2008 6:39 pm

I have a question about snake and if kyn or any one else could tell me that would be great. I heard that snake has a special taunt where he has a different conversation depending on what charecter your facing. Is this true? If so how do i do it.
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kynelius
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kynelius



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PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Fri Sep 26, 2008 4:10 pm

shadow moses stage, hit down taunt in one frame only. they are pretty cool
save falco for last.
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Maxim_6
Myrmidon
Myrmidon




Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Fri Sep 26, 2008 5:36 pm

Snake is a fairly good character. His regular A moves probably have the most knockback in the game, his up B recovery is quite good, he has the slide thing, and you can make fun of comparitively weak opponents with him [a practice Rino sometimes does with me]
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kynelius
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kynelius



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PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Thu Oct 02, 2008 8:47 am

Snake sliding=a variant of dash attack canceling. by using a dashattack with cdown, and hitting up z, the momentum of the dashattack is retained but you do your mortar. if you get it frame perfect(i can do it easy when not on wifi) you slide about 1/2 of final destination.hold z to charge
to practice snake sliding, hit an opponent with the dashattack, which causes a bit of frame lag while the game processes where the foe will fly and all that stuff, this extends the time you have to do the upsmash. once you get that down, try going faster while not hitting an opponent. eventually you will be able to do it without contact. don't go too fast or you do a grab.
other names=dash attack canceled up smash, DAC, Mortar sliding, snake dashing
grenade dropping=by pulling out a grenade and hitting shield while holding it, the grenade falls to the ground. simple as that, after it drops, it can be treated like a regular item and carried without impediment. it can also be thrown farther. also called grenade shielding
grenade stripping=a variant of grenade dropping. snake can only have 2 grenades at a time, what if you throw one and your opponent keeps throwing it back at you? time to strip the grenade. throw a grenade and then drop a second grenade when your opponent picks up the first. both grenades drop to the ground, including the one your opponent was holding. if your opponent throws one at you, grenade drop a grenade and the thrown nade will fall straight to the ground. this is useful, but situational.
more techs to come in a bit.
snake hopping=not a glitch like a few other techs already named, but useful. snakes dair and nair are long attacks, so you can do the entire thing(good) in a short hop(getting less than 4 hits bad). so full hop and do the attack on the way up from the jump and you get all hits in. these arials deal massive damage if all hits connect. 28% to be precise. these also have immese priority(they overide many other attacks if they 2 meet) so each can be used to approach a short distance or edge guard, or even allow safe landing. simply full hop and do a dair or nair and thats snake hopping. if you are being juggled, a dair can hit through your opponent and allow you to land on the safety of ground. if your opponent is recovering with something like fox or wolfs up b, or someont is falling with falcon or ganons down b, snake hop a nair and hit them out of it. very useful
i dont know the name of this but snake can regain his second jump(like bowser and his side b) by doing a bair. i dont know the exact timing of it, because i dont find much use in it, but if someone knows it, please share.
cypher recovery= say you use your up b(cypher) and dont make the edge. dont lose hope, plany a c4 and set it off asap, if you arent to low you will detonate the c4 on yourself, which gives you back your cypher. if you are below the stage line(aka beneath the stage) dont expect to have time to set it off, so if you have c4 on the field already, leave it.
grenade bouncing= when you throw a dropped grenade down, it bounces perpendicularly to the surface it hits, and with varying force depending on how high from which it was thrown. this allows interesting throws on stages like corneria and pirate ship.
mortar fountain= i made this name up but some people like it, c-up over and over, creating a somewhat protecting barrior of mortar shells and mortar hits. its good for intimidating your opponent
Fair= this move can ko ain between 30 and 120 percent depending on the hit. if you hit with his heel, it spikes, and with great power too. if you hit with the leg, it hits up, with less knockback. if you do this after a cypher recovery, it will increase your horizontal distance a bit, not much, but it could be enough so you reach the edge. sometimes, if you hit with the heel at the very bottom of the kick, it sends your foe behind you going around 30 degrees from straight down, this move has so moch knockback it is unbeleivable. dont bank on this happening, but its a cool thing when it does.
----some **** about snake----
his smashes are slow, many attacks can hurt him, he is a really good character that most people find to be cheap(he is, i admit that, but its getting old hearing about it.) now for hte biggy.
cypher grab cancelling= when snake is recovering on his cypher, if he gets grabbed, not thrown, simply grabbed and held, he will do a jumping break away, and will therefor not be close to the stage, but also, he wont be able to use his cypher to recover until he does a c4 cypher recovery.
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deadlyknight
Frugal Fighter
Frugal Fighter
deadlyknight



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Sun Oct 05, 2008 10:09 am

kynelius wrote:
Snake sliding=a variant of dash attack canceling. by using a dashattack with cdown, and hitting up z, the momentum of the dashattack is retained but you do your mortar. if you get it frame perfect(i can do it easy when not on wifi) you slide about 1/2 of final destination.hold z to charge
to practice snake sliding, hit an opponent with the dashattack, which causes a bit of frame lag while the game processes where the foe will fly and all that stuff, this extends the time you have to do the upsmash. once you get that down, try going faster while not hitting an opponent. eventually you will be able to do it without contact. don't go too fast or you do a grab.
other names=dash attack canceled up smash, DAC, Mortar sliding, snake dashing
grenade dropping=by pulling out a grenade and hitting shield while holding it, the grenade falls to the ground. simple as that, after it drops, it can be treated like a regular item and carried without impediment. it can also be thrown farther. also called grenade shielding
grenade stripping=a variant of grenade dropping. snake can only have 2 grenades at a time, what if you throw one and your opponent keeps throwing it back at you? time to strip the grenade. throw a grenade and then drop a second grenade when your opponent picks up the first. both grenades drop to the ground, including the one your opponent was holding. if your opponent throws one at you, grenade drop a grenade and the thrown nade will fall straight to the ground. this is useful, but situational.
more techs to come in a bit.
snake hopping=not a glitch like a few other techs already named, but useful. snakes dair and nair are long attacks, so you can do the entire thing(good) in a short hop(getting less than 4 hits bad). so full hop and do the attack on the way up from the jump and you get all hits in. these arials deal massive damage if all hits connect. 28% to be precise. these also have immese priority(they overide many other attacks if they 2 meet) so each can be used to approach a short distance or edge guard, or even allow safe landing. simply full hop and do a dair or nair and thats snake hopping. if you are being juggled, a dair can hit through your opponent and allow you to land on the safety of ground. if your opponent is recovering with something like fox or wolfs up b, or someont is falling with falcon or ganons down b, snake hop a nair and hit them out of it. very useful
i dont know the name of this but snake can regain his second jump(like bowser and his side b) by doing a bair. i dont know the exact timing of it, because i dont find much use in it, but if someone knows it, please share.
cypher recovery= say you use your up b(cypher) and dont make the edge. dont lose hope, plany a c4 and set it off asap, if you arent to low you will detonate the c4 on yourself, which gives you back your cypher. if you are below the stage line(aka beneath the stage) dont expect to have time to set it off, so if you have c4 on the field already, leave it.
grenade bouncing= when you throw a dropped grenade down, it bounces perpendicularly to the surface it hits, and with varying force depending on how high from which it was thrown. this allows interesting throws on stages like corneria and pirate ship.
mortar fountain= i made this name up but some people like it, c-up over and over, creating a somewhat protecting barrior of mortar shells and mortar hits. its good for intimidating your opponent
Fair= this move can ko ain between 30 and 120 percent depending on the hit. if you hit with his heel, it spikes, and with great power too. if you hit with the leg, it hits up, with less knockback. if you do this after a cypher recovery, it will increase your horizontal distance a bit, not much, but it could be enough so you reach the edge. sometimes, if you hit with the heel at the very bottom of the kick, it sends your foe behind you going around 30 degrees from straight down, this move has so moch knockback it is unbeleivable. dont bank on this happening, but its a cool thing when it does.
----some **** about snake----
his smashes are slow, many attacks can hurt him, he is a really good character that most people find to be cheap(he is, i admit that, but its getting old hearing about it.) now for hte biggy.
cypher grab cancelling= when snake is recovering on his cypher, if he gets grabbed, not thrown, simply grabbed and held, he will do a jumping break away, and will therefor not be close to the stage, but also, he wont be able to use his cypher to recover until he does a c4 cypher recovery.


woah... lol snake is very good if u kno how to use him.but i always kill snakes... but i doubt ill ever kill kyn when hes snake lol
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Guest
Guest




Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Sun Oct 05, 2008 11:14 am

Kyn never ceases to suprise me with his snake....THATS A LOT OF ****.
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Rinorim
Neon Lord
Neon Lord
Rinorim



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Wed Oct 08, 2008 11:37 pm

If I wanna beat kyn, I can't use the same old strategy. I need to find a secondary character, because marth isn't the best guy to take snake on with. bounce

On the Snake cypher grab thing, I would just do a dair, but I always seem to meteor the cypher, a lot of good that does me.

Hmm... maybe falco would work
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kynelius
The New Forum Fiend
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kynelius



Solid Snake Empty
PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1Fri Oct 10, 2008 8:07 am

if you have a strong meteor or spike, that is prefered over the cypher. or if your meteor or spike has a forward hitbox(mario, ice climbers). if it is weaker, or snake is at a low percent, or you have a forward hitbox, use the grab. more often than not this will result in death. if you have a better spike, like ness, marth, falco, or even those characters with the dtilt spike, those deal well with snake on cypher. but be wary if you are going for the grab, some snakes can time it so they drop of cypher, and grab the ledge without going above the ledge. its a bit tough to do in real matches simply because of lag.
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PostSubject: Re: Solid Snake   Solid Snake Icon_minitime1

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